Mountain Dwarf Vs Hill Dwarf

Mountain dwarves give the bonus of additional strength and some armor proficiencies right off the bat while hill dwarves get a lot of extra hit points as they continue to level up. An incredibly scary buils is a hill dwarf path of the totem barbarian since the starting stats on that are +2 constitution, a d12 HP die, as well as the heartiness. The dwarf palmetto is an excellent ground-cover palm for warm climates. The short palm usually has a growth habit of up to 3 ft. The tropical palm has fan-shaped leaves that can grow up to 6 ft. The hardy dwarf palm tree thrives in hot, humid conditions but is also cold tolerant to 0°F (-18°C). Re: Difference between the Hill and Mountain Dwarfs Personal bias/opinion, but I'm guessing mountain dwarves are supposed to represent the gruff hard core fantasy dwarves (Tolkien for example) while hill dwarves are the jovial light fantasy dwarves (Snow White for example). Originally Posted by OgresAreCute. Hill Dwarf is excellent for any build that needs a few extra hit points, and Mountain Dwarf offers two +2 increases (unmatched by any other published race) and medium armor proficiency, which largely solves the issue of AC for poorly-armored classes like the Wizard.

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Mountain Dwarf Vs Hill Dwarf

Mountain Dwarf Vs Hill Dwarf Maple

Mountain Dwarves

Also see the dwarf creature listing.

Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. They average about 4-1/2 feet tall and have lighter skin and hair than hill dwarves, but the same general appearance.

  • +2 Constitution, –2 Charisma.
  • Humanoid (Dwarf)
  • Medium: As Medium creatures, mountain dwarves have no special bonuses or penalties due to their size.
  • Mountain dwarf base land speed is 20 feet. However, mountain dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: Mountain dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and mountain dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a mountain dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A mountain dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a mountain dwarf can use the Search skill to find stonework traps as a rogue can. A mountain dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Weapon Familiarity: Mountain dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A mountain dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Fighter. A multiclass mountain dwarf’s fighterclass does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level Adjustment: +0
Table: Mountain Dwarf Random Starting Ages
AdulthoodSimpleModerateComplex
40 years+3d6+5d6+7d6
Table: Mountain Dwarf Aging Effects
Middle Age1Old2Venerable3Maximum Age
125 years188 years250 years+2d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Mountain Dwarf Vs Hill Dwarf
Table: Mountain Dwarf Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 2”+2d4130 lb.× (2d6) lb.
Female4’ 0”+2d4100 lb.× (2d6) lb.

Dwarf Subrace


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