Openbor Beats Of Rage
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- Openbor. Beats. Of. Rage. Dreamcast
- Openbor Beats Of Rage. Remix
Beats of Rage | |
---|---|
Developer(s) | Senile Team |
Platform(s) | Microsoft Windows |
Release | November 2003 |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Beats of Rage is a fan-made tribute game to Sega's Streets of Rage series. It supplants the original graphics and characters with resources taken from The King of Fighters series, albeit with tongue-in-cheek renames. Originally developed by Senile Team,[1] the underlying engine powering Beats of Rage later went on to become the Open Beats of Rage (OpenBOR) game engine project.[2]
Gameplay[edit]
The original developer of OpenBOR who asked Senile Team for permission to open up Beats Of Rage. Senile team was not directly involved with developing OpenBOR, but their opening of the orginal Beats of Rage codebase was vital. Parts of the orginal BOR still reside in OpenBOR to this day. Roel (credited as 'Opla' in BoR) The team's. OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at Senile Team. Post a link to the Streets. A few suggestions: more color palettes for the characters that have only two (Man-at-Arms, She-Ra, Sorceress, Orko). Stage-specific enemies - for example, robots & traps with lasers on the stage where Trapjaw is the boss; beast characters for Beastman's stage etc. Due to lack of required features from BoR (Beats of Rage) and many requests, some coders stepped in to improve BoR, coded those missing features and fulfilled some requests. There were some BoR variations because of that e.g OpenBoR, DarkBoR and HOR. OpenBoR is the most advanced one and this manual includes OpenBoR features. 2017 - OpenBOR repository migrates from Sourceforge to Github. 2021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues. OpenBOR has a very modular and portable design inherited from Beats of Rage - several ports have been made.
Players take control of Max Bacon, 'Mandy Bluegard, or Kula Gem to defeat the forces of Mr. Y, who has taken over an unnamed city. Per the opening text:
It has been three months since his escape. But in this time Mr. Y has brought the city into turmoil. He has taken control of the city's government and corrupted its police force. No one is safe and thugs and villains rule the streets.But three young friends take a stand for justice. Their names are Kula Gem, Max Bacon, and Mandy Bluegard. No longer can they tolerate crime, violence and injustice. So they go out into the streets to deliver some... Beats of Rage.
Beats of Rage supports two-player cooperation and a pseudo-3D field. In-game characters always face left or right but are capable of three-axis movement. Player characters are mechanically similar, sharing the same techniques and fighting abilities. Other than visual appearance, only slight differences in movement speed and starting hit points distinguish them. Each may execute a four-hit combination attack, a jump attack that knocks down enemies, and a second jump attack that only stuns. By walking into an opponent without attacking or getting hit, the player character will initiate a grapple, allowing execution of up to three hold attacks or a throw. Players are also equipped with two 'special' attacks. The first has a considerably risky execution time, but knocks enemies down and boasts a longer range than most other techniques. The second is an all directional attack that is invincible while active and usable even when grabbed or hit, but consumes (and requires) a small portion of the player's hit points.[3] Enemy characters attack the player with a variety of abilities - typically a lesser mix of the player's own array of techniques. Each stage is punctuated with a stronger 'boss' enemy. When the boss is defeated, a stage is complete and the next stage begins.
Development and release[edit]
According to team leader Roel van Mastbergen, Senile Team spent approximately nine months developing Beats of Rage,[4][5] with an initial release in November 2003.[6] Although Senile Team members made no active attempt to advertise the game, news spread by word of mouth. The game was quickly ported to other systems, resulting in a popularity increase sufficient to take down mirror hosts such as Dreamcast-Scene within 24 hours.[7][8] By 2006 more than a million copies of the game were downloaded.[4] On the unexpected popularity, team member Jeroen remarked, '...you should know that we just made it for fun. We never thought that more than 10 people would ever play it.' Later ports brought Beats of Rage to the Dreamcast, PlayStation 2, Wii and PlayStation Portable platforms. Additionally, Beats of Rage received significant mainstream media attention, being highlighted in gaming magazine G4.[9] The game was also featured in printed media such as XboxGamer.[10]
Age of the Beast[edit]
In 2006 Senile team announced a spiritual successor to Beats of Rage entitled Age of the Beast. Set in a high fantasy world of sword and sorcery, it was according to team members 'going to smash Beats of Rage into a bloody pulp'. However, after the initial preview Senile Team released no further information until Age of the Beast was removed from the team's project list in 2017. As part of another release (Rush Rush Rally Racing), an announcement briefly appeared in the team blog stating development costs and time budget to complete Age of the Beast were insurmountable.[11] 'First I have to get one thing out of the way, though: it's not Age of the Beast. In case you didn't know, Age of the Beast was a project we started soon after the release of our firstborn, the moddable beat 'em up engine called Beats of Rage. But we stepped into the same traps as so many other indie developers - we announced it prematurely and watched it grow over our heads. I suppose this is a natural part of growing up for a game developer. It has certainly taught us a lot.'
Open Beats of Rage[edit]
Openbor. Beats. Of. Rage. Xtra¥
Open Beats of Rage is an open source continuation of the Beats of Rage engine. Although Beats of Rage was intended to be a stand-alone game, the modular design of in game elements and engine meant end users were able to replace assets with creations of their own, called mods.[12] For instance, it is possible to swap the character Kula Gem with another King of Fighters entity such as Terry Bogard. With a bit of work, the engine allowed building entirely new games. Seeing the potential in such an application, developer kirby2000 obtained source code and licensing permission from Senile Team to continue development.[13] The new project was renamed OpenBOR.
OpenBOR development centered around a loose coalition of individuals until 2006 when SumoIX joined the community and reorganized code work into a group now known as the OpenBOR Team. SumoIX retired from OpenBOR development in 2011,[13] turning project lead duties over to Damon 'DC' Caskey. DC migrated development from Sourceforge to GitHub in April 2017,[14][15] with engine development and an active module making community continuing to the present day.[16]
Compared to the predecessor it was built from, OpenBOR eliminates the various numerical limitations, provides a high definition graphic suite, adds far more gameplay options, and includes an extendable C based scripting engine that allows authors to modify, add to, or outright replace default engine functionality. It is often advertised as 'The ultimate 2D engine' and 'the most powerful 2D sprite based engine in the world'. OpenBOR is royalty-free and its licensing model allows authors to create commercial games, although authors are asked to mention the engine as part of a splash screen or in some similar manner.[17]
Due to efforts towards backward compatibility, most modules intended for the Beats of Rage engine will play on OpenBOR. However, the enemy characters will exhibit far more difficult and aggressive behavior.
References[edit]
- ^'Video Games by Senile Team'. senileteam.com. Retrieved 2019-07-27.
- ^Caskey, Damon V. (2019-07-25), OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! : DCurrent/openbor, retrieved 2019-07-27
- ^Nz0x (2015-04-21), Beats of Rage OpenBOR Playthrough, retrieved 2019-07-28
- ^ ab'Interview with Senile Team: rage and beatings ensue'. Destructoid. November 20, 2006. Retrieved January 7, 2011.
- ^George (September 9, 2010). 'Senile Team interview with Roel Van Mastbergen'. Sega Bits. Retrieved January 7, 2011.
- ^'Beats of Rage'. Retrieved 7 October 2014.
- ^'DCS - Main / March82004 browse'. Archived from the original on 24 February 2014. Retrieved 7 October 2014.
- ^'Mods - Beats of Rage Game'. Mod DB. Retrieved 7 October 2014.
- ^'Beats of Rage for DC - G4tv'. Retrieved 7 October 2014.
- ^A magazine scan from http://data1.senileteam.com/data/59/bora-z-0001.jpg
- ^'So Age of the Beast for the Dreamcast is canned or what?'. sega-16.com. Retrieved 2019-07-28.
- ^'Games for Gamers – News and Download of Free and Indie Videogames and more ! – www.g4g.it » Open Bor Games Collection'. Retrieved 7 October 2014.
- ^ abCaskey, Damon V. (2019-07-25), OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! : DCurrent/openbor, retrieved 2019-07-28
- ^'openbor'. SourceForge. Retrieved 2019-07-28.
- ^'Merge branch 'master' of'. GitHub. Retrieved 2019-07-28.
- ^'Chrono Crash - Index'. chronocrash.com. Retrieved 2019-07-28.
- ^'About OpenBOR License'. chronocrash.com. Retrieved 2019-07-28.
Openbor. Beats. Of. Rage. Xtra. Openbor
External links[edit]
Openbor. Beats. Of. Rage. Dreamcast
Openbor Beats Of Rage. Remix
Production Status So what is the status of those physical rewards? We have promised our Kickstarter backers a lot of stuff, and in our last update we said we'd be preparing that stuff for manufacturing. Well, we have checked and compared quotations and samples, and we have selected the manufacturers for the various parts. However, there is still some work to be done to make sure everything fits together and the ultra sexy Collector's Edition will be at its finest. Right now we don't have everything we need in order to determine the exact measurements. We expect that to be resolved very soon, though! A number of Collector's Editions will also become available for non-backers. The exact numbers will become clear after production has been completed. The Intrepid Izzy digital soundtrack has also been sent to Kickstarter backers. This too will become available to non-backers soon. |